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Near Future Cities of Things: Addressing Dilemmas through Design Fiction — Lupetti, Cila & Smit

Categories are used to judge the successes/failures of future scenarios, in this case: responsibility; delegation; relationship; priority; adaptation.

“Things are becoming agents with performative roles in our lives” (p2), with reference to 'Products as Agents' (https://dl.acm.org/doi/10.1145/3025453.3025797)


Why we use design fiction: “We argue that design fiction and fictional “things” offer a way to reflect on the entangled character of agency in the context of smart cities” (p2). The three reflections on the process were “The development of a future scenario is an iterative, dialogic and generative process. … The scenario facilitates moving from abstraction to representation. … The scenario enables shifting the focus from the things to a system of interactions and relationships.” (p10)

Scenarios can help to articulate issues in a complex world/system.

Gonzatto says design fictions “are not disinterested speculations about distant futures, but intentional practices in the present time” in ‘The ideology of the future in design fictions’" (https://doi.org/10.1080/14626268.2013.772524)


Delegating agency to autonomous objects equates to less control and agency for humans, in most cases.

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